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      德軍總部 更多按鍵設置代碼詳解

      作者:佚名   來源:本站   時間:2023-08-16  點擊:

      電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

      翻閱assets.pk4內的文件時,發現一些開發時用的按鍵綁定。於是嘗試加入到游戲設置文件中,發現部份可用。

      將指令加入到C:\Documents and Settings\用戶名稱\Local Settings\Application Data\id Software\WolfSP\base\wolf.cfg中即可

      按鍵綁定指令格式:

      [Copy to clipboard] [ - ]CODE:
      bind 按鍵 "功能"
      例子(將M鍵綁定為上帝模式):
      bind M "god"

      以下為一些測試可用的功能(//后面為功能說明):

      [Copy to clipboard] [ - ]CODE:
      toggle pm_thirdperson //切換第三身視角(游戲只做了手部和槍的模型)
      give all ammo //補充所有彈藥
      toggle ui_showgun //切換顯示手部和槍的模型
      god //上帝模式
      screenshot //截圖,生成TGA文件
      sndshot //快速截圖,據我的測試是沒感覺出和截圖功能有什麼差別
      toggle con_noprint //切換顯示系統訊息
      notarget //不會被敵人攻擊

      未測試的功能:

      [Copy to clipboard] [ - ]CODE:
      r_showgbufferchannel 0 //0,1,2,3,4
      toggle r_shadows //切換陰影顯示?
      toggle r_showsurfaceinfo 4
      toggle g_showhud
      toggle g_usepostprocesseffects
      noclip
      toggle r_skipspecular
      toggle g_showdebughud 5
      toggle r_showtris
      toggle r_skipbump
      help
      fxeditor
      toggle com_speeds
      toggle r_showPortals
      toggle r_showLights 6
      toggle r_showShadows 3
      toggle r_showBatchSize
      toggle stream_slot_list
      toggle g_stopTime
      com_showFPS 1
      g_enableHintGUIs 0
      givePowers
      toggle g_showentityinfo

      cmd全列表(估計也可以綁定到按鍵上):

      [Copy to clipboard] [ - ]CODE:
            aasStats              show AAS statistics
            activateAFs           activates idAFEntity based entities
            activateVehicles      activates physics on sdTransport based entities
            addarrow              adds a debug arrow
            addChatLine           internal use - core to game chat lines
            addline               adds a debug line
            addObituaryLine       internal use - core to add obituary lines
            addPerformanceQuery   Displays a new performance query
            admin                 perform administration commands
            benchmark             benchmark
            benchview             benchview
            bind                  binds a command to a key
            bindRagdoll           binds ragdoll at the current drag position
            blinkline             blinks a debug line
            buildFrequencies      build a frequency table for the fixed huffman compressor
            calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
            callvote              call a vote to change server settings, etc
            camera                Sets the current view to a named camera entity, or clear the camera if no name is given
            cameraNext            Sets the current view to the next camera found in the map
            cameraPrev            Sets the current view to the previous camera found in the map
            cancelPersonalWait    cancels the personal wait
            checkNewVersion       check if a game Update is available
            checkRenderEntityHandles
            clear                 clears the console
            clearGlyphCache       clears the glyph cache
            clearLights           clears all lights
            clearPerformanceQueries Removes all performance queries
            clearToolTipCookies   clears all tooltip state cookies, so they will be played again
            clientClass           change your class
            clientDefaultSpawn    revert to default spawn
            clientMessageMode     ingame gui message mode
            clientQuickChat       plays a quickchat declaration
            clientspawn           spawns a game entity
            clientTeam            change your team
            clientWaitForDeploy   wait to be deployed
            clientWaitForMedic    wait to be revived
            clientWantSpawn       tap out
            collisionModelInfo    shows collision model info
            collisionTest         runs through all entityDefs and checks for erroneous collision data whilst generating cached models
            combineCubeImages     combines six images for roq compression
            commentOutDecls
            conDump               dumps the console text to a file
            connect               connects to a server
            crash                 causes a crash
            cubeToSkybox          converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
            cutNetDemo            cuts a network demo if valid markers are set
            cvar_restart          restart the cvar system
            cvarAdd               adds a value to a cvar
            cvarMultiply          multiplies a value to a cvar
            cycle                 cycles a cvar
            damage                apply damage to an entity
            declBaf               finishes the build process
            declMemoryReport      provides a memory report for loaded decls
            DeleteSelected        Deletes Selected entity
            demoShot              writes a screenshot for a demo
            devmap                loads a map in developer mode
            dir                   lists a folder
            dirtree               lists a folder with subfolders
            disasmScript          disassembles script
            disconnect            disconnects from a game
            dotRenderPrograms     dots render programs
            dumpCollisionModelStats
            dumpCVars             writes out all cvars to base/cvars_.txt
            dumpMonolithicInfo
            dumpTextureInfo       Writes out resident texture info
            dumpToolTips          dumps out all the tooltips to tooltips.txt
            echo                  prints text
            envshot               takes an environment shot
            error                 causes an error
            Exec                  Executes a config file
            exit                  exits the game
            exportmodels          exports models
            exportScript          exports scripts to a compilable format
            findFreeString        finds the next free string id
            finishBuild           finishes the build process
            fireteam              perform fireteam related commands
            focusTool             activates the specified tool, or the first active tool if none is specified
            freeze                freezes the game for a number of seconds
            game_memory           displays game class info
            gameCrash             cause a crash in the game module (dev purposes)
            gameError             causes a game error
            generateNetDemoKeyFrames generate a keyframe file for a network demo
            getAtmosphereLightDetails Get atmosphere light details
            getviewpos            prints the current view position (x y z) yaw pitch roll
            gfxInfo               show graphics info
            give                  gives one or more items
            givereward            give reward to all players
            giveToAllPlayers      gives one or more items to all players
            god                   enables god mode
            gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
            halfSphereToCube      converts spheremap to cubemap
            halfSphereToSkybox    converts spheremap to a skybox
            heightToNormal        does stuff with height maps
            hideSurface
            hitch                 hitches the game
            htmlCVars             write out the cvars to cvars.html
            imposter              renders imposter maps
            in_restart            restarts the input system
            invert                toggles controller up down axis
            keepTestModel         keeps the last test model in the game
            keyFrameNext          advances to the next key frame while playing back a network demo
            keyFramePrev          reverses to the previous key frame while playing back a network demo
            kill                  kills the player
            killAllBots           causes all bots on the server to suicide and respawn
            killClass             removes all entities of class
            killMenus
            killMoveables         removes all moveables
            killRagdolls          removes all ragdolls
            killTransports        removes all transports
            killType              removes all entities of type
            listActiveEntities    lists active game entities
            listAF                lists articulated figures
            listAnims             lists all animations
            listBinaryDecls       lists the contents of a binary decl file
            listBinds             lists key bindings
            listClasses           lists game classes
            listClientEntities    lists Client Entities
            listCmds              lists commands
            listCollisionModels   lists collision models
            listControllers       lists connected controllers and their unique hashes
            listCVars             lists cvars
            listDecals            lists decal types
            listDecls             lists all decls
            listDictKeys          lists all keys used by dictionaries
            listDictValues        lists all values used by dictionaries
            listEffects           lists effects systems
            listEntities          lists game entities
            listEntityDefs        lists entity defs
            listEvents            lists all active events
            listGameCmds          lists game commands
            listGUIs              lists all allocated GUIs
            listGUIThemes         lists GUI themes
            listImages            lists images
            listLines             lists all debug lines
            listLocStrs           lists localization strings
            listMaterials         lists materials
            listMedia             lists all models
            listModelDefs         lists model defs
            listModels            lists all models
            listModes             lists all video modes
            listOutOfLevelDecls   lists all decls which were parsed outside of level load
            listPerformanceQueries Lists the available performance queries
            listRenderBindings    lists render bindings
            listRenderEntityDefs  lists the entity defs
            listRendererCmds      lists renderer commands
            listRenderLightDefs   lists the light defs
            listRenderPrograms    lists render programs
            listScriptObjects     lists script objects
            listSkins             lists skins
            listSoundCmds         lists sound commands
            listSoundDecoders     list active sound decoders
            listSounds            lists all sounds
            listSoundShaders      lists sound shaders
            listSoundUsage        lists all sound shader usage
            listSpawnArgs         list the spawn args of an entity
            listStuffTypes        lists stuff types
            listSurfaceTypes      lists surface types
            listSystemCmds        lists system commands
            listTables            lists tables
            listTemplates         lists templates
            listTexUsage          lists model texture usage
            listThreads           lists script threads
            listToolCmds          lists tool commands
            listVehicleScripts    lists vehicle scripts
            listVertexCache       lists vertex cache
            listVotes
            loadtool              loads a tool DLL
            makeAmbientMap        makes an ambient map
            makeEnvMaps           Recreates the environment maps for the level
            makeMegaTexture       processes giant images
            makePerlin            makes perlin nose maps
            map                   loads a map
            mapshot               Takes an environment shot.
            memoryDump            creates a memory dump
            memoryDumpCompressed  creates a compressed memory dump
            memoryDumpPerClass    creates a memory dump per class
            memoryReport          creates a memory report
            modulateLights        modifies shader parms on all lights
            networkSpawn          spawns a game entity during a network game
            nextAnim              shows next animation on test model
            nextFrame             shows next animation frame on test model
            nextMap               change to the next map
            noclip                disables collision detection for the player
            nodeActive            sets a node to active, or inactive
            nodeAdd               adds a vehicle nav node to the map for the bots
            nodeDel               Deletes the nearest node.
            nodeFlags             sets a nodes flags. 0 = NORMAL, 1 = WATER
            nodeLink              create a link from the last node to this one and back.
            pass oneway to make it a one way link.  pass clear to start a new chain of links.
            nodeName              renames the nearest node (handy for script access).  argument:
            nodeRadius            sets the radius for the nearest node.  argument:
            nodeTeam              changes the team the nearest node is associated with. team:
            nodeView              view a node
            notarget              disables the player as a target
            parse                 prints tokenized string
            path                  lists search paths
            pauseGame             pauses the game
            pauseNetDemo          toggles pause while playing back a network demo
            placeDemoCutEndMarker places end marker for demo cutting
            placeDemoCutStartMarker places start marker for demo cutting
            playJumpStartDemo     plays back a jump start demo
            playNetDemo           plays back a network demo
            popLight              removes the last created light
            popPerformanceQuery   Removes a performance query
            prevAnim              shows previous animation on test model
            prevFrame             shows previous animation frame on test model
            printAF               prints an articulated figure
            printDecal            prints a decal type
            printEffects          prints an effects system
            printEntityDef        prints an entity def
            printGuiProperty      Prints a property in the named gui
            printGuiStats         Prints statistics for a gui
            printLocStr           prints a localization string
            printMaterial         prints a material
            printModel            prints model info
            printModelDefs        prints a model def
            printSkin             prints a skin
            printSoundShader      prints a sound shader
            printStuffType        prints a stuff type
            printSurfaceType      prints a surface type
            printTable            prints a table
            printTemplate         prints a template
            printVehicleScripts   prints a vehicle script
            quit                  quits the game
            quitToSP              returns to SP
            rcon                  sends remote console command to server
            reconnect             reconnect to the last server we tried to connect to
            recordNetDemo         records a network demo
            reexportModels        reexports models
            regenerateWorld       regenerates all interactions
            reloadAnims           reloads animations
            reloadDecls           reloads decls
            reloadEngine          reloads the engine down, including the file system
            reloadGlyphSpecials   relaods the glyph specials
            reloadGuiGlobals      reloads gloabal gui properties
            reloadImages          reloads images
            reloadLanguage        reload language dictionaries
            reloadModels          reloads models
            reloadScript          reloads scripts
            reloadSounds          reloads all sounds
            reloadSurface         reloads the decl and images for Selected surface
            reloadTools           shuts down all tools and rescans the fs_toolPaths
            reloadTunables        reload tunable stats dict
            reloadUserGroups      reloads user groups
            remove                removes an entity
            removeline            removes a debug line
            removeRedundantDeclText
            renderbump            renders a bump map
            renderbumpFlat        renders a flat bump map
            renderLight           bakes light
            rendermapshot         takes an environment shot
            renderNetDemo         plays back a network demo, capturing frames to disk
            reparseDecls          reparses decls
            reportAnimState       Reports the entity numbers current animation state
            reportEffectUsage
            reportImageDuplication checks all referenced images for duplications
            reportPakChecksums    reports a set of MD5 hashes for pak files
            reportSurfaceAreas    lists all used materials sorted by surface area
            reset                 resets a cvar
            resetAllBotsGoals     causes all bots to dump their current goals and start fresh
            s_restart             restarts the sound system
            saveMoveables         save all moveables to the .map file
            saveNodes             saves the nav nodes to .nav
            saveRagdolls          save all ragdoll poses to the .map file
            saveSelected          saves the Selected entity to the .map file
            say                   text chat
            sayFireteam           fireteam text chat
            sayTeam               team text chat
            screenshot            takes a screenshot
            serverInfo            shows server info
            serverMapRestart      restart the current game
            serverStartDemos      forces all clients to start recording demos
            set                   sets a cvar
            seta                  sets a cvar and flags it as archive
            setAtmosphere         Set the atmosphere for the current area
            setGuiProperty        Sets a property in the named gui
            setimageviewpos
            setLightInfo
            setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
            setp                  sets a cvar and flags it as archive and profile
            sets                  sets a cvar and flags it as server info
            sett                  sets a cvar and flags it as tool
            setu                  sets a cvar and flags it as user info
            setviewpos            sets the current view position (x y z) yaw pitch roll
            shaderPerformance     Export some shader performance info
            showDictMemory        shows memory used by dictionaries
            showFPSBandings       shows breakdown of fps
            showInteractionMemory shows memory used by interactions
            showStringMemory      shows memory used by strings
            showSurface
            showSurfaces
            showTriSurfMemory     shows memory used by triangle surfaces
            sizeDown              makes the rendered view smaller
            sizeUp                makes the rendered view larger
            spawn                 spawns a game entity
            spawnServer           spawns a server
            startBuild            prepares to make a build
            stats                 stats debugging tool
            stopNetDemo           stops network demo recording
            superScreenShot       takes a big screenshot
            takeViewNote
            teleport              teleports the player to an entity location
            testAnim              tests an animation
            testBlend             tests animation blending
            testDamage            tests a damage def
            testDeath             tests death
            testDecls             runs through all decls and checks for broken/defaulted ones
            testDumpLocalStats
            testDumpStats
            testGiveXP
            testGUI               Replace the main menu with a test gui.
            testImage             displays the given image centered on screen
            testIncSvStat
            testLight             tests a light
            testLoadLocalStats
            testmap               tests a map
            testModel             tests a model
            testmodelsound
            testParticleStopTime  tests particle stop time on a test model
            testPointLight        tests a point light
            testPrecache          Precaches an entitydef, then spawns it, to check for any additional unprecached media
            testProficiency
            testPurchase
            testSetSvStat
            testShaderParm        sets a shaderParm on an existing testModel
            testSIMD              test SIMD code
            testSkin              tests a skin on an existing testModel
            testSound             tests a sound
            teststats
            testUnlock
            testVoip
            testWarning           test warnings!
            timeNetDemo           times a network demo
            timeServer            time a server
            toggle                toggles a cvar
            toggleNetDemo         toggles demo recording status
            touch                 touches a decl
            touchCollision
            touchFile             touches a file
            touchFileList         touches a list of files
            touchModel            touches a model
            trigger               triggers an entity
            unbind                unbinds any command from a key
            unbindall             unbinds any commands from all keys
            unbindRagdoll         unbinds the Selected ragdoll
            unPauseGame           unpauses the game
            useWeapon             switch to the named inventory item. this is looked up from the players team def
            validateModel         validates a model
            vid_restart           resizes/fullscreens the game window
            vote                  send your vote response
            vstr                  Inserts the current value of a cvar as command text
            wait                  delays remaining buffered commands one or more frames
            where                 prints the current view position (x y z) yaw pitch roll
            wikiClassPage         dumps wiki formatted entity class information
            wikiClassTree         dumps wiki formatted entity class information
            wikiCVars             write out the cvars to cvars.txt, suitable for pasting into wiki
            wikiEventInfo         dumps wiki formatted script event information
            wikiFormatCode        dumps wiki formatted versions of the script files
            wikiScriptClassPage   dumps wiki formatted script object information
            wikiScriptFileList    dumps wiki formatted script file list
            wikiScriptTree        dumps wiki formatted script object hierarchy
            win                   Sets the winning team to allied or axis and ends game
            writeConfig           writes a config file
            writeImage            writes the given image to disk
            writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo
            writePrecache         writes precache commands
            zoomInCommandMap      zoom in the command map
            zoomOutCommandMap     zoom out the command map


      玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。

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